commit | 10d3d949c664f74bce91db34f417bdd4b7fbaf4c | [log] [tgz] |
---|---|---|
author | Zhaoming Jiang <zhaoming.jiang@microsoft.com> | Wed Mar 05 21:27:25 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 05 21:27:25 2025 -0800 |
tree | 2259015856a0ee1bca79d79b6107ddf7baca29ff | |
parent | 95322781656f89eb3376c816c6f1bd282f8c0c36 [diff] |
Dawn: Remove adapter from shader compilation request This CL replace adapter in the shader compilation request with adapter limits relating to compilation, in order to make compilation request more clean and prevent potential misuse of adapter reference. Bug: 396323236 Change-Id: I3da3e45445fdc76f78e96192c9c56448a474f2bd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/226394 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.