commit | d785ae7fc2b4eeed735bcdb83d1cc10f6e668dd3 | [log] [tgz] |
---|---|---|
author | Colin Blundell <blundell@chromium.org> | Mon Jan 29 14:32:15 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jan 29 14:32:15 2024 +0000 |
tree | dec7823600cdb92386895a44330eeca3f2d182da | |
parent | 4f1ba2cb1647dd3538d7bcef0858b33b39c1300e [diff] |
[TextureD3D12] Add ASSERT verifying safety of concurrent read access For concurrent read access to be safe on D3D12, textures must be implicitly decayable to the COMMON state at all times that a read access is occurring on the Texture. Otherwise, there is a risk that the Texture is modified by one read access as part of modifying its compression while another read access is reading the data being modified. Change-Id: I4af4057612e26e866a86c7152e5d946feb77c0da Bug: dawn:2359 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/171800 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Colin Blundell <blundell@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.