commit | 111ba65a5e3dbd23a58dd63991e92e9300f44d13 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Jan 13 08:53:34 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jan 13 08:53:34 2021 +0000 |
tree | 36160d4f33d9470ece7ab822aef36098272f9c80 | |
parent | 7e4aa3d4e6e385560840db0033b5b1a3e6427d63 [diff] |
D3D12: Use Texture::Create pattern for swapchain textures Bug: dawn:269 Change-Id: Ia4b48126c153ddff2feefc1bf04dcc9adc783bd1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37421 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.