| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_OPENGL_DEVICEGL_H_ | |
| #define SRC_DAWN_NATIVE_OPENGL_DEVICEGL_H_ | |
| #include <functional> | |
| #include <memory> | |
| #include <type_traits> | |
| #include <utility> | |
| #include <vector> | |
| #include "src/dawn/common/MutexProtected.h" | |
| #include "src/dawn/native/Device.h" | |
| #include "src/dawn/native/ExecutionQueue.h" | |
| #include "src/dawn/native/QuerySet.h" | |
| #include "src/dawn/native/dawn_platform.h" | |
| #include "src/dawn/native/opengl/ContextEGL.h" | |
| #include "src/dawn/native/opengl/EGLFunctions.h" | |
| #include "src/dawn/native/opengl/Forward.h" | |
| #include "src/dawn/native/opengl/GLFormat.h" | |
| #include "src/dawn/native/opengl/OpenGLFunctions.h" | |
| #include "src/utils/compiler.h" | |
| #include "src/utils/platform.h" | |
| namespace dawn::native { | |
| class AHBFunctions; | |
| } // namespace dawn::native | |
| namespace dawn::native::opengl { | |
| class Device final : public DeviceBase { | |
| public: | |
| using GLWorkFunc = std::function<MaybeError(const OpenGLFunctions&)>; | |
| class Context; | |
| static ResultOrError<Ref<Device>> Create(AdapterBase* adapter, | |
| const UnpackedPtr<DeviceDescriptor>& descriptor, | |
| const OpenGLFunctions& functions, | |
| std::unique_ptr<ContextEGL> context, | |
| const TogglesState& deviceToggles, | |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent); | |
| ~Device() override; | |
| MaybeError Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor); | |
| // Queues up GL work to be executed later in FlushPendingGLCommands(). | |
| // Special cases: | |
| // - The work will run immediately if GLDefer toggle is disabled. | |
| // - If EnqueueGL() is called inside a pending task, the work will be executed immediately. | |
| // This could happen when a pending task indirectly creates temporary resources. | |
| // For example: | |
| // - device->EnqueueGL([device] (const auto& gl) { | |
| // texture = device->CreateTexture(...); | |
| // gl.BindTexture(texture->GetHandle()); | |
| // gl.TexImage2D(...); | |
| // }); | |
| // - Inside Device::CreateTexture(): | |
| // device->EnqueueGL([device] (const auto& gl) { | |
| // glTexture = gl.GenTextures(...); | |
| // }); | |
| // - In this case, the 2nd EnqueueGL's work will run immediately. | |
| template <typename Fn> | |
| MaybeError EnqueueGL(ExecutionQueueBase::SubmitMode submitMode, Fn&& work) { | |
| // First special case: run immediately if defer mode is disabled. | |
| if (!IsToggleEnabled(Toggle::GLDefer)) { | |
| // We use ExecuteGL to ensure the GL context is made current. | |
| return ExecuteGL(submitMode, std::forward<Fn>(work)); | |
| } | |
| MarkGLUsed(submitMode); | |
| // 2nd special case: if a task is enqueued inside another task, then run it immediately | |
| // instead of deferring it. This can be detected by checking IsInScopedMakeCurrent(). | |
| if (mContext->IsInScopedMakeCurrent()) { | |
| return work(mGL); | |
| } | |
| // Otherwise, queue up the work. | |
| mPendingGLWorkList.Use([&](auto workList) { workList->push_back(std::forward<Fn>(work)); }); | |
| return {}; | |
| } | |
| // GL calls for objects being destroyed need special handling. | |
| // If called from the (C++) destructor (DestroyReason::CppDestructor), we cannot take a | |
| // reference on "self", so we call GetData() immediately to retrieve the required data (GL | |
| // object handles, etc) and capture the data values as part of the lambda's capture list. | |
| // It's safe to get the handles directly because this is the last ref to the object thus there | |
| // shouldn't be any pending GL commands that could modify it. If called from an APIDestroy() | |
| // call (DestroyReason::EarlyDestroy), the data may not yet be valid. For example, the GL call | |
| // to create the object may also be deferred and the handle not yet initialized. In that case, | |
| // we capture a ref to the "self" object and the GetData() function, call self->GetData() from | |
| // the outer lambda, and pass the data values to the work function. | |
| template <typename T, typename Fn, typename Data> | |
| MaybeError EnqueueDestroyGL(T* self, | |
| Data (T::*GetData)() const, | |
| DestroyReason reason, | |
| Fn work) { | |
| if (reason == DestroyReason::CppDestructor) { | |
| // “self” is being destroyed; capture data since we cannot access "self" after this | |
| // call. | |
| return EnqueueGL( | |
| [data = (self->*GetData)(), work](const OpenGLFunctions& gl) -> MaybeError { | |
| return work(gl, data); | |
| }); | |
| } else { | |
| // “self” is not being destroyed; capture a reference to “self” to ensure that the data | |
| // passed to "work" contains all the modifications that may be done by other work | |
| // enqueued prior. | |
| return EnqueueGL( | |
| [self = Ref<T>(self), work, GetData](const OpenGLFunctions& gl) -> MaybeError { | |
| return work(gl, (self.Get()->*GetData)()); | |
| }); | |
| } | |
| } | |
| template <typename Fn> | |
| MaybeError EnqueueGL(Fn&& work) { | |
| return EnqueueGL(ExecutionQueueBase::SubmitMode::Normal, std::forward<Fn>(work)); | |
| } | |
| // A variant of EnqueueGL that takes an span of data. In deferral mode, a CPU-side copy of | |
| // the array is made and captured with the lambda. Otherwise, the call is executed immediately | |
| // without copying the array. | |
| template <typename Fn> | |
| MaybeError EnqueueGL(Span<const std::byte> data, Fn work) { | |
| if (!IsToggleEnabled(Toggle::GLDefer)) { | |
| return ExecuteGL( | |
| ExecutionQueueBase::SubmitMode::Normal, | |
| [data, work](const OpenGLFunctions& gl) -> MaybeError { return work(gl, data); }); | |
| } | |
| // Call is deferred; must copy data. | |
| return EnqueueGL([data = std::vector<std::byte>(data.begin(), data.end()), work]( | |
| const OpenGLFunctions& gl) -> MaybeError { return work(gl, data); }); | |
| } | |
| // Flush any pending GL commands enqueued via EnqueueGL(). | |
| MaybeError FlushPendingGLCommands(); | |
| // Shortcut for EnqueueGL + FlushPendingGLCommands. | |
| // Note: this will flush any pending GL work before running the provided function. | |
| template <typename Fn> | |
| MaybeError EnqueueAndFlushGL(ExecutionQueueBase::SubmitMode submitMode, Fn&& work) { | |
| DAWN_TRY(EnqueueGL(submitMode, std::forward<Fn>(work))); | |
| return FlushPendingGLCommands(); | |
| } | |
| template <typename Fn> | |
| MaybeError EnqueueAndFlushGL(Fn&& work) { | |
| return EnqueueAndFlushGL(ExecutionQueueBase::SubmitMode::Normal, std::forward<Fn>(work)); | |
| } | |
| // Execute the GL work immediately without flushing pending tasks. | |
| // This is used for tasks that don't depend on previous tasks such as resource creations. | |
| template <typename Fn> | |
| auto ExecuteGL(ExecutionQueueBase::SubmitMode submitMode, Fn&& work) | |
| -> std::invoke_result_t<Fn, const OpenGLFunctions&> { | |
| ContextEGL::ScopedMakeCurrent scopedCurrentContext; | |
| DAWN_TRY_ASSIGN(scopedCurrentContext, mContext->MakeCurrent()); | |
| MarkGLUsed(submitMode); | |
| auto result = work(mGL); | |
| if (DAWN_UNLIKELY(result.IsError())) { | |
| return std::move(result); | |
| } | |
| DAWN_TRY(scopedCurrentContext.End()); | |
| return std::move(result); | |
| } | |
| // TODO(451928481): remove this from public access once all places are updated to use | |
| // EnqueueGL(). | |
| // Returns all the OpenGL entry points and ensures that the associated GL context is current. | |
| const OpenGLFunctions& GetGL(bool makeCurrent = true) const; | |
| // Helper functions to get access to relevant EGL objects. | |
| const EGLFunctions& GetEGL(bool makeCurrent) const; | |
| EGLDisplay GetEGLDisplay() const; | |
| ContextEGL* GetContext() const; | |
| const GLFormat& GetGLFormat(const Format& format); | |
| float GetMaxTextureMaxAnisotropy() const; | |
| MaybeValError ValidateTextureCanBeWrapped(const UnpackedPtr<TextureDescriptor>& descriptor); | |
| Ref<TextureBase> CreateTextureWrappingEGLImage(const ExternalImageDescriptor* descriptor, | |
| ::EGLImage image); | |
| Ref<TextureBase> CreateTextureWrappingGLTexture(const ExternalImageDescriptor* descriptor, | |
| GLuint texture); | |
| ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer( | |
| CommandEncoder* encoder, | |
| const CommandBufferDescriptor* descriptor) override; | |
| MaybeError TickImpl() override; | |
| MaybeError CopyFromStagingToBuffer(BufferBase* source, | |
| uint64_t sourceOffset, | |
| BufferBase* destination, | |
| uint64_t destinationOffset, | |
| uint64_t size) override; | |
| MaybeError CopyFromStagingToTextureImpl(BufferBase* source, | |
| const TexelCopyBufferLayout& src, | |
| const TextureCopy& dst, | |
| const Extent3D& copySizePixels) override; | |
| uint32_t GetOptimalBytesPerRowAlignment() const override; | |
| uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override; | |
| float GetTimestampPeriodInNS() const override; | |
| bool MayRequireDuplicationOfIndirectParameters() const override; | |
| bool ShouldApplyIndexBufferOffsetToFirstIndex() const override; | |
| const AHBFunctions* GetOrLoadAHBFunctions(); | |
| const Buffer* GetInternalTextureBuiltinsUniformBuffer() const; | |
| private: | |
| Device(AdapterBase* adapter, | |
| const UnpackedPtr<DeviceDescriptor>& descriptor, | |
| const OpenGLFunctions& functions, | |
| std::unique_ptr<ContextEGL> context, | |
| const TogglesState& deviceToggles, | |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent); | |
| ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl( | |
| const UnpackedPtr<BindGroupDescriptor>& descriptor) override; | |
| ResultOrError<Ref<BindGroupLayoutInternalBase>> CreateBindGroupLayoutImpl( | |
| const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor) override; | |
| ResultOrError<Ref<BufferBase>> CreateBufferImpl( | |
| const UnpackedPtr<BufferDescriptor>& descriptor) override; | |
| ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl( | |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) override; | |
| ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl( | |
| const QuerySetDescriptor* descriptor) override; | |
| ResultOrError<Ref<ResourceTableBase>> CreateResourceTableImpl( | |
| const ResourceTableDescriptor* descriptor) override; | |
| ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(const SamplerDescriptor* descriptor) override; | |
| ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl( | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions) override; | |
| ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl( | |
| Surface* surface, | |
| SwapChainBase* previousSwapChain, | |
| const SurfaceConfiguration* config) override; | |
| ResultOrError<Ref<TextureBase>> CreateTextureImpl( | |
| const UnpackedPtr<TextureDescriptor>& descriptor) override; | |
| ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl( | |
| TextureBase* texture, | |
| const UnpackedPtr<TextureViewDescriptor>& descriptor) override; | |
| Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl( | |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) override; | |
| Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl( | |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor) override; | |
| ResultOrError<Ref<SharedTextureMemoryBase>> ImportSharedTextureMemoryImpl( | |
| UnpackedPtr<SharedTextureMemoryDescriptor> unpacked) override; | |
| ResultOrError<Ref<SharedFenceBase>> ImportSharedFenceImpl( | |
| UnpackedPtr<SharedFenceDescriptor> unpacked) override; | |
| ResultOrError<Ref<TextureBase>> CreateTextureWrappingEGLImageImpl( | |
| const ExternalImageDescriptor* descriptor, | |
| ::EGLImage image); | |
| ResultOrError<Ref<TextureBase>> CreateTextureWrappingGLTextureImpl( | |
| const ExternalImageDescriptor* descriptor, | |
| GLuint texture); | |
| void DestroyImpl(DestroyReason reason) override; | |
| void MarkGLUsed(ExecutionQueueBase::SubmitMode submitMode) const; | |
| const OpenGLFunctions mGL; | |
| MutexProtected<std::vector<GLWorkFunc>> mPendingGLWorkList; | |
| GLFormatTable mFormatTable; | |
| std::unique_ptr<ContextEGL> mContext; | |
| float mMaxTextureMaxAnisotropy = 0; | |
| // Maintain an internal uniform buffer to store extra information needed by shader emulation for | |
| // certain texture builtins. | |
| Ref<Buffer> mTextureBuiltinsBuffer; | |
| #if DAWN_PLATFORM_IS(ANDROID) | |
| std::unique_ptr<AHBFunctions> mAHBFunctions; | |
| #endif // DAWN_PLATFORM_IS(ANDROID) | |
| }; | |
| } // namespace dawn::native::opengl | |
| #endif // SRC_DAWN_NATIVE_OPENGL_DEVICEGL_H_ |