Generate files to use Emscripten bindings from outside Emscripten

We are stabilizing webgpu.h, and that process requires many (mostly
small) breaking changes to the header. Right now, some projects are
relying on Emscripten's and Dawn's implementations of webgpu.h to be in
sync, but this creates challenges because we need to make many separate
breaking changes.

This change forks Emscripten's WebGPU bindings into Dawn (in
//third_party) in such a way that they don't have to be checked into the
Emscripten repository. This way we can keep Dawn's bindings and Dawn's
fork of the Emscripten bindings in sync (approximately) in the Dawn
repository.

Projects depending on Emscripten and Dawn to be in sync should use this
fork instead, until we've finished the webgpu.h changes and contributed
the bindings back up to Emscripten in one big breaking release that
should have minimal to no breakage afterward.

For ease of diffing this commit overwrites the verbatim copies of
library_{,html5_}webgpu.js added in the previous commit, with a few
updates to bring it in sync with Dawn (though it may not be fully in
sync - it has only been minimally tested so far).

Example of using the resulting generated files from outside GN:
https://github.com/kainino0x/webgpu-cross-platform-demo/compare/dawnwasm

The generated files can only be generated using the GN build; CMake
rules haven't been implemented, and the existing Emscripten build rules
for CMake have been removed.

Note, since these bindings were designed to live inside Emscripten, they
rely on some Emscripten internals.

Symbols in rough order from less stable to more stable:

- `$stackSave` - changed recently
- `$stackRestore` - changed recently
- `$callUserCallback`
- `$stringToUTF8OnStack`
- `$stringToNewUTF8`
- `$stringToUTF8`
- `$lengthBytesUTF8`
- `$readI53FromI64`
- `$findCanvasEventTarget`
- `$warnOnce`

Generator internals, these seem stable:

- `mergeInto`
- `C_STRUCTS`
- `LibraryManager.library`

The build rules also depend on:

- the location of `gen_struct_info.py` (which recently changed from
  `tools/` to `tools/maint/`)

Bug: 346806934
Change-Id: I6ca10ea37bc7307d4d9571dcdc696e7d025663d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/193722
Reviewed-by: Loko Kung <lokokung@google.com>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
23 files changed
tree: 3d7cbc2e06166c72c3dfab0bc3f7ac39e74b9395
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.