Roll third_party/tint/ ceb706309..3b7cd412c (5 commits)

https://dawn.googlesource.com/tint/+log/ceb70630922a..3b7cd412caee

$ git log ceb706309..3b7cd412c --date=short --no-merges --format='%ad %ae %s'
2021-08-27 bclayton resolver: Allow parameters to shadow globals
2021-08-24 jrprice msl: Overload matrix-vector arithmetic operators
2021-08-24 jrprice msl: Only emit packed vectors when the width is 3
2021-08-24 jrprice msl: Automatically remap binding numbers in exe
2021-08-24 jrprice msl: Add `matrix` to list of reserved keywords

Created with:
  roll-dep third_party/tint

Bug: tint:959
Bug: tint:1121
Bug: chromium:1242330
No-Try: true
Change-Id: Ie4760b20b5d7aca25ccdca6ac2daccec7da6f3a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62941
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1 file changed
tree: ef476b17f18b2e0bb03d1b8915df0b537364a2c5
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. examples/
  5. generator/
  6. infra/
  7. scripts/
  8. src/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .gitattributes
  13. .gitignore
  14. .gn
  15. AUTHORS
  16. BUILD.gn
  17. CMakeLists.txt
  18. codereview.settings
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. DIR_METADATA
  23. LICENSE
  24. OWNERS
  25. PRESUBMIT.py
  26. README.chromium
  27. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.