struct modf_result_vec3 { | |
float3 fract; | |
float3 whole; | |
}; | |
modf_result_vec3 tint_modf(float3 param_0) { | |
float3 whole; | |
float3 fract = modf(param_0, whole); | |
modf_result_vec3 result = {fract, whole}; | |
return result; | |
} | |
void modf_2199f1() { | |
modf_result_vec3 res = tint_modf(float3(0.0f, 0.0f, 0.0f)); | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
float4 vertex_main_inner() { | |
modf_2199f1(); | |
return float4(0.0f, 0.0f, 0.0f, 0.0f); | |
} | |
tint_symbol vertex_main() { | |
const float4 inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
void fragment_main() { | |
modf_2199f1(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
modf_2199f1(); | |
return; | |
} |