| var<private> x_GLF_color : vec4<f32>; | |
| var<private> frag_color : vec4<f32>; | |
| fn main_1() { | |
| let x_12 : vec4<f32> = frag_color; | |
| x_GLF_color = x_12; | |
| return; | |
| } | |
| struct main_out { | |
| [[location(0)]] | |
| x_GLF_color_1 : vec4<f32>; | |
| }; | |
| [[stage(fragment)]] | |
| fn main([[location(0)]] frag_color_param : vec4<f32>) -> main_out { | |
| frag_color = frag_color_param; | |
| main_1(); | |
| return main_out(x_GLF_color); | |
| } |