commit | 11e0306a7aef8d256a2e8de519054036f0afef07 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Fri Sep 08 23:07:39 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 08 23:07:39 2023 +0000 |
tree | 4c8b8843d2f62ba7854d6d8460bdf5897293f143 | |
parent | 6a47539fa7f7b633debb1a86204703df5ee01b09 [diff] |
Roll DirectX Shader Compiler from 087773779c92 to 18328d510578 (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/087773779c92..18328d510578 2023-09-08 brioche@google.com spirv: remove superfluous test lines. (#5676) 2023-09-08 python3kgae@outlook.com [NFC] Add dxcutil::ComputeSerializeDxilFlags to share code with linker (#5334) 2023-09-08 brioche@google.com spirv: stop emitting ImageMSArray capability (#5663) 2023-09-08 1953083+sudonatalie@users.noreply.github.com [spirv] Fix firstbithigh/low signedness (#5665) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC senorblanco@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: senorblanco@google.com Change-Id: I6aba0320e1c9201b9b6ceba9a768a97914285d99 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/150447 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.