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// Copyright 2024 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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#include "src/tint/lang/glsl/writer/raise/offset_first_index.h"
#include "src/tint/lang/core/fluent_types.h" // IWYU pragma: export
#include "src/tint/lang/core/ir/builder.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/validator.h"
namespace tint::glsl::writer::raise {
namespace {
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
/// PIMPL state for the transform.
struct State {
/// The configuration options.
const OffsetFirstIndexConfig& config;
/// The IR module.
core::ir::Module& ir;
/// The IR builder.
core::ir::Builder b{ir};
/// Process the module.
void Process() {
// Find module-scope `in` variables that have `instance_index` or `vertex_index` builtins.
for (auto* global : *ir.root_block) {
auto* var = global->As<core::ir::Var>();
if (!var) {
continue;
}
auto builtin = var->Attributes().builtin;
if (builtin == core::BuiltinValue::kInstanceIndex) {
if (config.first_instance_offset) {
AddOffset(var, *config.first_instance_offset);
}
}
if (builtin == core::BuiltinValue::kVertexIndex) {
if (config.first_vertex_offset) {
AddOffset(var, *config.first_vertex_offset);
}
}
}
}
/// Add an offset to the value loaded from @p var.
/// @param var the variable that contains the builtin value
/// @param push_constant_offset the offset in the push constants where the offset is stored
void AddOffset(core::ir::Var* var, uint32_t push_constant_offset) {
// ShaderIO transforms these input builtins such that they are loaded a single time and then
// converted to u32. We add the offset to the result of the conversion.
auto* load = GetSingularUse<core::ir::Load>(var);
auto* index = GetSingularUse<core::ir::Convert>(load);
// Replace users of the original load with the result of the offset calculation.
auto* offset_index = b.InstructionResult<u32>();
index->Result(0)->ReplaceAllUsesWith(offset_index);
// Load the offset from the push constant structure and add it to the index.
b.InsertAfter(index, [&] {
auto* push_constants = config.push_constant_layout.var;
auto idx = u32(config.push_constant_layout.IndexOf(push_constant_offset));
auto* offset = b.Load(b.Access<ptr<push_constant, u32>>(push_constants, idx));
b.AddWithResult(offset_index, index, offset);
});
}
/// Assert that @p inst has a single use and that it is of type @p T, and return that use.
/// @param inst the instruction to get the use for
/// @returns the use
template <typename T>
core::ir::Instruction* GetSingularUse(core::ir::Instruction* inst) {
auto& usages = inst->Result(0)->UsagesUnsorted();
TINT_ASSERT(usages.Count() == 1);
auto* index = usages.begin()->instruction->As<T>();
TINT_ASSERT(index);
return index;
}
};
} // namespace
Result<SuccessType> OffsetFirstIndex(core::ir::Module& ir, const OffsetFirstIndexConfig& config) {
auto result = ValidateAndDumpIfNeeded(ir, "glsl.OffsetFirstIndex",
core::ir::Capabilities{
core::ir::Capability::kAllowHandleVarsWithoutBindings,
});
if (result != Success) {
return result.Failure();
}
State{config, ir}.Process();
return Success;
}
} // namespace tint::glsl::writer::raise