#version 310 es | |
uint tint_int_dot(uvec3 a, uvec3 b) { | |
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; | |
} | |
struct g { | |
uvec3 a; | |
uint pad; | |
}; | |
struct h { | |
uint a; | |
}; | |
layout(binding = 0, std140) uniform i_block_ubo { | |
g inner; | |
} i; | |
layout(binding = 1, std430) buffer j_block_ssbo { | |
h inner; | |
} j; | |
void tint_symbol() { | |
uint l = tint_int_dot(i.inner.a, i.inner.a); | |
j.inner.a = i.inner.a.x; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |