blob: 5db7a6c788f72aba9ec5f827c02a8ff8b5b46acb [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
layout(binding = 0, r32f) uniform highp image3D arg_0;
vec4 textureLoad_272e7a() {
vec4 res = imageLoad(arg_0, ivec3(uvec3(1u)));
return res;
}
void fragment_main() {
prevent_dce.inner = textureLoad_272e7a();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
layout(binding = 0, r32f) uniform highp image3D arg_0;
vec4 textureLoad_272e7a() {
vec4 res = imageLoad(arg_0, ivec3(uvec3(1u)));
return res;
}
void compute_main() {
prevent_dce.inner = textureLoad_272e7a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}