#version 460 | |
layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | |
vec4 inner; | |
} prevent_dce; | |
uniform highp samplerCubeArray arg_0_arg_1; | |
vec4 textureSample_4dd1bf() { | |
vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1))); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.inner = textureSample_4dd1bf(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} |