blob: c22bfbe38b43c21d721bdd80cbabd001a04c961c [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
uniform highp sampler2D arg_0_arg_1;
vec4 textureSampleBias_a161cf() {
vec4 res = textureOffset(arg_0_arg_1, vec2(1.0f), ivec2(1), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.inner = textureSampleBias_a161cf();
}
void main() {
fragment_main();
return;
}