| #version 460 |
| |
| layout(binding = 0, rg32f) uniform highp image2D arg_0; |
| void textureStore_51ec82() { |
| imageStore(arg_0, ivec2(1, 0), vec4(1.0f)); |
| } |
| |
| void fragment_main() { |
| textureStore_51ec82(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 460 |
| |
| layout(binding = 0, rg32f) uniform highp image2D arg_0; |
| void textureStore_51ec82() { |
| imageStore(arg_0, ivec2(1, 0), vec4(1.0f)); |
| } |
| |
| void compute_main() { |
| textureStore_51ec82(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |