blob: fd9b2c1d8fb6efaa07d1ba37d6accff78691a1a2 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D arg_0;
uvec4 textureLoad_5b0f5b() {
ivec3 arg_1 = ivec3(1);
uvec4 res = imageLoad(arg_0, arg_1);
return res;
}
void fragment_main() {
prevent_dce.inner = textureLoad_5b0f5b();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D arg_0;
uvec4 textureLoad_5b0f5b() {
ivec3 arg_1 = ivec3(1);
uvec4 res = imageLoad(arg_0, arg_1);
return res;
}
void compute_main() {
prevent_dce.inner = textureLoad_5b0f5b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:10: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1