| #version 460 |
| |
| layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; |
| void textureStore_ea30d2() { |
| uvec2 arg_1 = uvec2(1u); |
| int arg_2 = 1; |
| ivec4 arg_3 = ivec4(1); |
| imageStore(arg_0, ivec3(uvec3(arg_1, uint(arg_2))), arg_3); |
| } |
| |
| void fragment_main() { |
| textureStore_ea30d2(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 460 |
| |
| layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; |
| void textureStore_ea30d2() { |
| uvec2 arg_1 = uvec2(1u); |
| int arg_2 = 1; |
| ivec4 arg_3 = ivec4(1); |
| imageStore(arg_0, ivec3(uvec3(arg_1, uint(arg_2))), arg_3); |
| } |
| |
| void compute_main() { |
| textureStore_ea30d2(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |