blob: e450f145d8fe81b5f41cd6172bc256264d91baa7 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
precision highp int;
struct S {
f16mat3 matrix;
f16vec3 vector;
};
struct S_std140 {
f16vec3 matrix_0;
f16vec3 matrix_1;
f16vec3 matrix_2;
f16vec3 vector;
};
layout(binding = 0, std140) uniform data_block_std140_ubo {
S_std140 inner;
} data;
f16mat3 load_data_inner_matrix() {
return f16mat3(data.inner.matrix_0, data.inner.matrix_1, data.inner.matrix_2);
}
void tint_symbol() {
f16vec3 x = (data.inner.vector * load_data_inner_matrix());
}
void main() {
tint_symbol();
return;
}