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bitcast
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const
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vec4f16-vec2u32.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void
f
()
{
uvec2 b
=
uvec2
(
1073757184u
,
3288351232u
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
f
();
return
;
}