#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
struct S { | |
vec3 val[3]; | |
}; | |
void a() { | |
ivec4 a_1 = ivec4(0); | |
a_1.x = 1; | |
a_1.z = 2; | |
S d = S(vec3[3](vec3(0.0f), vec3(0.0f), vec3(0.0f))); | |
d.val[2].y = 3.0f; | |
} | |