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1efee19cc3ff7accd96be894b8b82b4cebdf295a
/
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/
test
/
tint
/
expressions
/
zero_init
/
mat3x3
/
f32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
mat3 v
=
mat3
(
vec3
(
0.0f
),
vec3
(
0.0f
),
vec3
(
0.0f
));
}