#version 310 es | |
shared vec4 S; | |
void tint_zero_workgroup_memory(uint local_idx) { | |
if ((local_idx < 1u)) { | |
S = vec4(0.0f); | |
} | |
barrier(); | |
} | |
vec4 func_S() { | |
return S; | |
} | |
void tint_symbol(uint local_invocation_index) { | |
tint_zero_workgroup_memory(local_invocation_index); | |
vec4 r = func_S(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(gl_LocalInvocationIndex); | |
return; | |
} |