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for
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basic.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
some_loop_body
()
{
}
void
f
()
{
{
for
(
int
i
=
0
;
(
i
<
5
);
i
=
(
i
+
1
))
{
some_loop_body
();
}
}
}