| commit | 122a30f8fc1a423de203cd2c46d3e834c64c1b98 | [log] [tgz] |
|---|---|---|
| author | Gregg Tavares <gman@chromium.org> | Tue Nov 04 22:21:36 2025 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 04 22:21:36 2025 -0800 |
| tree | ae845b1a2506d194f8c954f9df361b66540feb46 | |
| parent | 4c1f16c3c1c0b827501429d6ce309a1a3bd3a05c [diff] |
Capture: Simplify Texture Creation in Tests Bug: 451338754 Change-Id: I6a6a69640bf35b1fa832c443138d9b11decd630f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/270276 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.