Enable WGSLUnsortedStructIO test
Tint now sorts struct members with entry point IO attributes.
Bug: tint:710
Change-Id: I7bb37cab2f101fbcf55dd8b42ee3b3af1250bf1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47840
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
diff --git a/src/tests/end2end/ShaderTests.cpp b/src/tests/end2end/ShaderTests.cpp
index cdc9abe..6af57c2 100644
--- a/src/tests/end2end/ShaderTests.cpp
+++ b/src/tests/end2end/ShaderTests.cpp
@@ -215,9 +215,6 @@
// Tests that shaders I/O structs that us compatible locations but are not sorted by hand can link.
TEST_P(ShaderTests, WGSLUnsortedStructIO) {
- // TODO(tint:710): Tint has a known issue with sorting structs in HLSL.
- DAWN_SKIP_TEST_IF(IsD3D12());
-
std::string vertexShader = R"(
struct VertexIn {
[[location(0)]] position : vec3<f32>;