commit | 12b95ee45d8d2ce98cdecf02b8ba03f25bce713c | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Fri Aug 30 15:41:35 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 30 15:41:35 2024 +0000 |
tree | 160eef193603c043685f5053de0918d25e6ae221 | |
parent | e66767932be6382c9fda3737654d2eebf02578c3 [diff] |
[glsl][ir] Emit StorageTexture types. This CL adds support for emitting Storage Textures from the GLSL IR backend. Bug: 42251044 Change-Id: I36b54c81de06b9c52e30f2f657f8b16de45ca379 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204474 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.