commit | 875236697debda1c87c1f5e462b566fab3c79767 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Feb 28 19:29:04 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Feb 28 19:29:04 2024 +0000 |
tree | ef5fec52c885b52aee45b580b0e6319e96c0f978 | |
parent | c040653418baf4ca80204dc4004843a251c74c63 [diff] |
[tint] Make binding space consistent for array length from uniform MSL had the `bindpoint_to_size_index` keys in post-remap space, which goes against the principle that all inputs should be in WGSL binding space. Also change the `ubo_binding` to use the target-language's output binding type. This requires forking the common `ArrayLengthFromUniformOptions` structure into the two places that use it. Fixed: tint:2178 Change-Id: I02f849cef704a5c1dc045c3fea602eb7639f1ec4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/176940 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: dan sinclair <dsinclair@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.