| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| color_out_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %frag_color:ptr<private, vec4<f32>, read_write> = var |
| %color_out:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %iv:ptr<function, vec2<i32>, read_write> = var |
| %5:vec4<f32> = load %frag_color |
| %6:vec2<f32> = swizzle %5, xy |
| %7:vec2<f32> = mul %6, 256.0f |
| %8:vec2<i32> = call %tint_v2f32_to_v2i32, %7 |
| store %iv, %8 |
| %10:i32 = load_vector_element %iv, 1u |
| %11:i32 = call %tint_div_i32, %10, 2i |
| %13:i32 = and %11, 64i |
| %14:bool = eq %13, 64i |
| if %14 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| store %color_out, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %color_out, vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%frag_color_param:vec4<f32> [@location(1)]):main_out { |
| $B5: { |
| store %frag_color, %frag_color_param |
| %17:void = call %main_1 |
| %18:vec4<f32> = load %color_out |
| %19:main_out = construct %18 |
| ret %19 |
| } |
| } |
| %tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B6: { |
| %22:bool = eq %rhs, 0i |
| %23:bool = eq %lhs, -2147483648i |
| %24:bool = eq %rhs, -1i |
| %25:bool = and %23, %24 |
| %26:bool = or %22, %25 |
| %27:i32 = select %rhs, 1i, %26 |
| %28:i32 = div %lhs, %27 |
| ret %28 |
| } |
| } |
| %tint_v2f32_to_v2i32 = func(%value:vec2<f32>):vec2<i32> { |
| $B7: { |
| %30:vec2<i32> = convert %value |
| %31:vec2<bool> = gte %value, vec2<f32>(-2147483648.0f) |
| %32:vec2<i32> = select vec2<i32>(-2147483648i), %30, %31 |
| %33:vec2<bool> = lte %value, vec2<f32>(2147483520.0f) |
| %34:vec2<i32> = select vec2<i32>(2147483647i), %32, %33 |
| ret %34 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |