| commit | 89df6deaba674f3b7869f49fba653c216aaddd04 | [log] [tgz] |
|---|---|---|
| author | François Beaufort <beaufort.francois@gmail.com> | Thu Oct 02 10:29:52 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 02 10:29:52 2025 -0700 |
| tree | eedfccff67afd62ce51e0b153a0fa22afe83ebba | |
| parent | f491888bd1d2e2326959788fd39d4e33b7ce047e [diff] |
[dawn][opengl] Define G, B, A components of depth-stencil textures CTS: https://github.com/gpuweb/cts/pull/4427 Bug: 444702045 Change-Id: Idc1ccc5b68fdb8035d43815075668471af28af64 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/261054 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.