commit | 13696cc639c294fb6bae28ed724b18e52432efda | [log] [tgz] |
---|---|---|
author | Jie Chen <jie.a.chen@intel.com> | Tue Sep 03 00:55:03 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 03 00:55:03 2024 +0000 |
tree | d807cf52d41af0e9b8420ddc10a94686255ac39c | |
parent | 30c9e450051bd769e3b977bb98611c3cf4c39d2d [diff] |
d3d11: Rename UnApplyBindGroup The method is only used in compute passes, so rename it to UnapplyComputeBindings to reflect that. Change-Id: Ib7ef43ac3dc0dc02d30e1f50c42f56b89deb1549 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204577 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.