commit | 136a0a426944594fe580aaba54d9bed148253f0b | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Tue May 24 01:41:43 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 24 01:41:43 2022 +0000 |
tree | 996afcae812f0c4eef26b3142c27bf431c93ee10 | |
parent | fb890c4122ab4cb9e9f4c5409460926a794d44e6 [diff] |
Change External Texture YUV-To-RGB Matrix To Be Optional Changes the yuv-to-rgb constant matrix to be optional during external texture creation because it is not necessary for single-plane scenarios. Bug: dawn:1082 Change-Id: I543f4009e58f1571b0be80abb6b464b2b8c9d749 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91280 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.