commit | 13798bc31d4de2b3da27e76cdd253c219b3149fb | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Apr 23 15:40:26 2024 +0000 |
committer | Ben Clayton <bclayton@google.com> | Tue Apr 23 15:40:26 2024 +0000 |
tree | ef1a0be9039f2166bf7df59295c262174a631276 | |
parent | 9dcadd170609b7f6c5b5c2b497573a709502a621 [diff] |
[tint][fuzz][ir] Add PreservePadding fuzzer Bug: tint:2223 Change-Id: Ief3845cb07617cd4491674411d111024488507b1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185117 Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.