| commit | bd6fb7d45733748e3172daa76c315fbe012b3370 | [log] [tgz] |
|---|---|---|
| author | Tarun Saini <sainitarun@google.com> | Thu Oct 16 07:35:09 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 16 07:35:09 2025 -0700 |
| tree | 53b518bc26e88fb5056770f98ff365ab59e50fa2 | |
| parent | 6432f707440307bcba2a55f433a018474b52c7c0 [diff] |
Integration tests for ShaderModule.kt Bug: b/444152925 Change-Id: I95a9437539fdc2e8701019a2627c1dc0c6e2cae9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/266574 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Tarun Saini <sainitarun@google.com> Reviewed-by: Jim Blackler <jimblackler@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.