commit | d81d4516f5086fbe4bfa4b551c73b1f2cd98da48 | [log] [tgz] |
---|---|---|
author | Gregg Tavares <gman@chromium.org> | Wed Feb 07 08:53:22 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Feb 07 08:53:22 2024 +0000 |
tree | 3c8d3843bae54aa34e2f2a6065186c8fa1aca745 | |
parent | ac1ef3b9ae4156e999970603d36c28c9c71605dd [diff] |
Compat: Validate out multisample copyT2T GLES 3.1 does not support multisample texture copy Bug: dawn:2208 Change-Id: I7570d7f718652dad30f936d52bc0ae6fbed12d2a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/173220 Reviewed-by: Brandon Jones <bajones@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Gregg Tavares <gman@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.