Synchronize SharedBufferMemory on the CPU Before Map Operations

Fixes incorrect synchronization of SharedBufferMemory to ensure we wait
on the CPU for all provided fences to complete before mapping on the CPU.
Fixes a flaky test.

Change-Id: Ib3c853317ef71082ae46f0fe23fe7fde74c0eb36
Bug: chromium:407748576
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/235597
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
5 files changed
tree: 8b67c7fdfe6bf5d172e3badd0c8af8987f31b05a
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. .vpython3
  23. AUTHORS
  24. BUILD.bazel
  25. BUILD.gn
  26. CMakeLists.txt
  27. CMakeSettings.json
  28. CODE_OF_CONDUCT.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. CPPLINT.cfg
  32. DEPS
  33. DIR_METADATA
  34. go.mod
  35. go.sum
  36. go_presubmit_support.py
  37. LICENSE
  38. OWNERS
  39. PRESUBMIT.py
  40. README.chromium
  41. README.md
  42. WATCHLISTS
  43. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.