blob: f49dc3bb48314a2aea7551842c8e68da95a05b26 [file] [log] [blame]
#version 310 es
layout(binding = 0, std140) uniform UniformBuffer_ubo {
ivec3 d;
uint pad;
} u_input;
void tint_symbol() {
ivec3 temp = (u_input.d << uvec3(0u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}