commit | 13f8bf205e8b36622d96ab96b28640c93f4eb6e9 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Wed May 24 20:59:21 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 24 20:59:21 2023 +0000 |
tree | ec147a6321c4dca003d8beb0761b9758aaea5f66 | |
parent | f55ef5e48b14121017d315aa4c18c4b3e58c61a1 [diff] |
Compat GL/GLES: blit a stencil texture to a buffer using compute Add compute blit emulation path for Stencil8 textures for OpenGLES backend. Bug: dawn:1782, dawn:1835 Change-Id: I4719d339ee78fd5fc524d809417504125d2c0aee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133364 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.