Range Analysis: Get loop exit condition from body block

This patch is the third part to implement the computation of the
range on the loop control variables. In this patch we implement the
function `GetBinaryToCompareLoopControlVariableInLoopBody()` to get
the condition to exit the loop in the loop body block if the loop
meets the below requirements (a straightforward for-loop):
- The loop control variable is only used as the parameter of the
  load instruction.
- The first instruction is to load the loop control variable into a
  temporary variable.
- The second instruction is to compare the temporary variable with
  a constant value and save the result to a boolean variable.
- The second instruction cannot be a comparison that will never be
  true (out of range of 32-bit integer).
- The third instruction is an `ifelse` expression that uses the
  boolean variable got in the second instruction as the condition.
- The true block of the above `ifelse` expression doesn't contain
  `exit_loop`.
- The false block of the above `ifelse` expression only contains
  `exit_loop`.

Bug: chromium:348701956
Test: tint_unittests
Change-Id: Ie99911791eb6530e6d081ac9b54c2ec74e1be64c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/233294
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: James Price <jrprice@google.com>
4 files changed
tree: 5ff2c1b8afdbcca4767bd674f63e89ec73cce605
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  9. src/
  10. test/
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  13. webgpu-cts/
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  35. go_presubmit_support.py
  36. LICENSE
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  39. README.chromium
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  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.