|author||James Price <email@example.com>||Wed Jun 16 15:42:59 2021 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Wed Jun 16 15:42:59 2021 +0000|
Metal: Remap resource bindings when using Tint Use the BindingRemapper transform to remap resources binding numbers to the indices chosen in the pipeline layout. Bug: dawn:571 Change-Id: I548f063f09970222dea289f05285764fc3ea1b46 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54520 Commit-Queue: James Price <email@example.com> Auto-Submit: James Price <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.