commit | 142108fc8e2ebce89f6f97a9d2074a1d27c57893 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Jun 16 15:42:59 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 16 15:42:59 2021 +0000 |
tree | f92fcbdcfba86c0c99825f9f7b8f74f4cb27751d | |
parent | b936d23364f301c0c054df3816d0a857e8bf75ce [diff] |
Metal: Remap resource bindings when using Tint Use the BindingRemapper transform to remap resources binding numbers to the indices chosen in the pipeline layout. Bug: dawn:571 Change-Id: I548f063f09970222dea289f05285764fc3ea1b46 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54520 Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.