| struct tint_symbol_1 { |
| uint VertexIndex : SV_VertexID; |
| }; |
| struct tint_symbol_2 { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) { |
| const uint VertexIndex = tint_symbol.VertexIndex; |
| float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}; |
| const tint_symbol_2 tint_symbol_4 = {float4(pos[VertexIndex], 0.0f, 1.0f)}; |
| return tint_symbol_4; |
| } |
| |
| struct tint_symbol_3 { |
| float4 value : SV_Target0; |
| }; |
| |
| tint_symbol_3 frag_main() { |
| const tint_symbol_3 tint_symbol_5 = {float4(1.0f, 0.0f, 0.0f, 1.0f)}; |
| return tint_symbol_5; |
| } |