| struct VertexInputs0 { |
| [[builtin(vertex_index)]] vertex_index : u32; |
| [[location(0)]] loc0 : i32; |
| }; |
| struct VertexInputs1 { |
| [[location(2)]] loc2 : f32; |
| [[location(3)]] loc3 : vec4<f32>; |
| }; |
| |
| [[stage(vertex)]] |
| fn main( |
| inputs0 : VertexInputs0, |
| [[location(1)]] loc1 : u32, |
| [[builtin(instance_index)]] instance_index : u32, |
| inputs1 : VertexInputs1, |
| ) -> [[builtin(position)]] vec4<f32> { |
| let foo : u32 = inputs0.vertex_index + instance_index; |
| let i : i32 = inputs0.loc0; |
| let u : u32 = loc1; |
| let f : f32 = inputs1.loc2; |
| let v : vec4<f32> = inputs1.loc3; |
| return vec4<f32>(); |
| } |