| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int b = 0; |
| int i = 0; |
| int i_1 = 0; |
| int i_2 = 0; |
| int indexable[2] = (int[2])0; |
| a = 0; |
| b = 1; |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| i = 0; |
| { |
| for(; (i < 10); i = (i + 1)) { |
| if ((i > 1)) { |
| a = (a + 1); |
| if (false) { |
| i_1 = 0; |
| while (true) { |
| if ((i_1 < 10)) { |
| } else { |
| break; |
| } |
| return; |
| } |
| } |
| } |
| } |
| } |
| i_2 = 0; |
| { |
| for(; (i_2 < 10); i_2 = (i_2 + 1)) { |
| const int x_65 = b; |
| const int tint_symbol_2[2] = {1, 2}; |
| indexable = tint_symbol_2; |
| const int x_67 = indexable[x_65]; |
| a = (a + x_67); |
| } |
| } |
| if ((a == 28)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |