| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| let x_25 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_29 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| a = ((1 >> bitcast<u32>((x_25 << bitcast<u32>(5)))) >> bitcast<u32>(x_29)); |
| let x_31 : i32 = a; |
| if ((x_31 == 1)) { |
| let x_37 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_40 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_43 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_46 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_37), f32(x_40), f32(x_43), f32(x_46)); |
| } else { |
| let x_49 : i32 = a; |
| let x_50 : f32 = f32(x_49); |
| x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |