| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2 v1 = float2(0.0f, 0.0f); |
| float2 v2 = float2(0.0f, 0.0f); |
| v1 = float2(1.0f, -1.0f); |
| v2 = step(float2(0.400000006f, 0.400000006f), sinh(v1)); |
| const float x_27 = v2.x; |
| const float x_29 = v2.y; |
| const float x_31 = v2.y; |
| const float x_33 = v2.x; |
| x_GLF_color = float4(x_27, x_29, x_31, x_33); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |