| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: Inner = struct @align(16) { |
| scalar_f32:f32 @offset(0) |
| scalar_i32:i32 @offset(4) |
| scalar_u32:u32 @offset(8) |
| vec2_f32:vec2<f32> @offset(16) |
| vec2_i32:vec2<i32> @offset(24) |
| vec2_u32:vec2<u32> @offset(32) |
| vec3_f32:vec3<f32> @offset(48) |
| vec3_i32:vec3<i32> @offset(64) |
| vec3_u32:vec3<u32> @offset(80) |
| vec4_f32:vec4<f32> @offset(96) |
| vec4_i32:vec4<i32> @offset(112) |
| vec4_u32:vec4<u32> @offset(128) |
| mat2x2_f32:mat2x2<f32> @offset(144) |
| mat2x3_f32:mat2x3<f32> @offset(160) |
| mat2x4_f32:mat2x4<f32> @offset(192) |
| mat3x2_f32:mat3x2<f32> @offset(224) |
| mat3x3_f32:mat3x3<f32> @offset(256) |
| mat3x4_f32:mat3x4<f32> @offset(304) |
| mat4x2_f32:mat4x2<f32> @offset(352) |
| mat4x3_f32:mat4x3<f32> @offset(384) |
| mat4x4_f32:mat4x4<f32> @offset(448) |
| arr2_vec3_f32:array<vec3<f32>, 2> @offset(512) |
| } |
| |
| S = struct @align(16) { |
| arr:array<Inner, 8> @offset(0) |
| } |
| |
| %b1 = block { # root |
| %ub:ptr<uniform, S, read> = var @binding_point(0, 0) |
| } |
| |
| %tint_symbol = @compute @workgroup_size(1, 1, 1) func(%idx:u32 [@local_invocation_index]):void -> %b2 { |
| %b2 = block { |
| %4:ptr<uniform, f32, read> = access %ub, 0u, %idx, 0u |
| %scalar_f32:f32 = load %4 |
| %6:ptr<uniform, i32, read> = access %ub, 0u, %idx, 1u |
| %scalar_i32:i32 = load %6 |
| %8:ptr<uniform, u32, read> = access %ub, 0u, %idx, 2u |
| %scalar_u32:u32 = load %8 |
| %10:ptr<uniform, vec2<f32>, read> = access %ub, 0u, %idx, 3u |
| %vec2_f32:vec2<f32> = load %10 |
| %12:ptr<uniform, vec2<i32>, read> = access %ub, 0u, %idx, 4u |
| %vec2_i32:vec2<i32> = load %12 |
| %14:ptr<uniform, vec2<u32>, read> = access %ub, 0u, %idx, 5u |
| %vec2_u32:vec2<u32> = load %14 |
| %16:ptr<uniform, vec3<f32>, read> = access %ub, 0u, %idx, 6u |
| %vec3_f32:vec3<f32> = load %16 |
| %18:ptr<uniform, vec3<i32>, read> = access %ub, 0u, %idx, 7u |
| %vec3_i32:vec3<i32> = load %18 |
| %20:ptr<uniform, vec3<u32>, read> = access %ub, 0u, %idx, 8u |
| %vec3_u32:vec3<u32> = load %20 |
| %22:ptr<uniform, vec4<f32>, read> = access %ub, 0u, %idx, 9u |
| %vec4_f32:vec4<f32> = load %22 |
| %24:ptr<uniform, vec4<i32>, read> = access %ub, 0u, %idx, 10u |
| %vec4_i32:vec4<i32> = load %24 |
| %26:ptr<uniform, vec4<u32>, read> = access %ub, 0u, %idx, 11u |
| %vec4_u32:vec4<u32> = load %26 |
| %28:ptr<uniform, mat2x2<f32>, read> = access %ub, 0u, %idx, 12u |
| %mat2x2_f32:mat2x2<f32> = load %28 |
| %30:ptr<uniform, mat2x3<f32>, read> = access %ub, 0u, %idx, 13u |
| %mat2x3_f32:mat2x3<f32> = load %30 |
| %32:ptr<uniform, mat2x4<f32>, read> = access %ub, 0u, %idx, 14u |
| %mat2x4_f32:mat2x4<f32> = load %32 |
| %34:ptr<uniform, mat3x2<f32>, read> = access %ub, 0u, %idx, 15u |
| %mat3x2_f32:mat3x2<f32> = load %34 |
| %36:ptr<uniform, mat3x3<f32>, read> = access %ub, 0u, %idx, 16u |
| %mat3x3_f32:mat3x3<f32> = load %36 |
| %38:ptr<uniform, mat3x4<f32>, read> = access %ub, 0u, %idx, 17u |
| %mat3x4_f32:mat3x4<f32> = load %38 |
| %40:ptr<uniform, mat4x2<f32>, read> = access %ub, 0u, %idx, 18u |
| %mat4x2_f32:mat4x2<f32> = load %40 |
| %42:ptr<uniform, mat4x3<f32>, read> = access %ub, 0u, %idx, 19u |
| %mat4x3_f32:mat4x3<f32> = load %42 |
| %44:ptr<uniform, mat4x4<f32>, read> = access %ub, 0u, %idx, 20u |
| %mat4x4_f32:mat4x4<f32> = load %44 |
| %46:ptr<uniform, array<vec3<f32>, 2>, read> = access %ub, 0u, %idx, 21u |
| %arr2_vec3_f32:array<vec3<f32>, 2> = load %46 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |