blob: 1b4401a42aa13091f1fb9669c30c1288fbdb3c3c [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: Inner = struct @align(16) {
scalar_f32:f32 @offset(0)
scalar_i32:i32 @offset(4)
scalar_u32:u32 @offset(8)
vec2_f32:vec2<f32> @offset(16)
vec2_i32:vec2<i32> @offset(24)
vec2_u32:vec2<u32> @offset(32)
vec3_f32:vec3<f32> @offset(48)
vec3_i32:vec3<i32> @offset(64)
vec3_u32:vec3<u32> @offset(80)
vec4_f32:vec4<f32> @offset(96)
vec4_i32:vec4<i32> @offset(112)
vec4_u32:vec4<u32> @offset(128)
mat2x2_f32:mat2x2<f32> @offset(144)
mat2x3_f32:mat2x3<f32> @offset(160)
mat2x4_f32:mat2x4<f32> @offset(192)
mat3x2_f32:mat3x2<f32> @offset(224)
mat3x3_f32:mat3x3<f32> @offset(256)
mat3x4_f32:mat3x4<f32> @offset(304)
mat4x2_f32:mat4x2<f32> @offset(352)
mat4x3_f32:mat4x3<f32> @offset(384)
mat4x4_f32:mat4x4<f32> @offset(448)
arr2_vec3_f32:array<vec3<f32>, 2> @offset(512)
}
S = struct @align(16) {
arr:array<Inner, 8> @offset(0)
}
%b1 = block { # root
%ub:ptr<uniform, S, read> = var @binding_point(0, 0)
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func(%idx:u32 [@local_invocation_index]):void -> %b2 {
%b2 = block {
%4:ptr<uniform, f32, read> = access %ub, 0u, %idx, 0u
%scalar_f32:f32 = load %4
%6:ptr<uniform, i32, read> = access %ub, 0u, %idx, 1u
%scalar_i32:i32 = load %6
%8:ptr<uniform, u32, read> = access %ub, 0u, %idx, 2u
%scalar_u32:u32 = load %8
%10:ptr<uniform, vec2<f32>, read> = access %ub, 0u, %idx, 3u
%vec2_f32:vec2<f32> = load %10
%12:ptr<uniform, vec2<i32>, read> = access %ub, 0u, %idx, 4u
%vec2_i32:vec2<i32> = load %12
%14:ptr<uniform, vec2<u32>, read> = access %ub, 0u, %idx, 5u
%vec2_u32:vec2<u32> = load %14
%16:ptr<uniform, vec3<f32>, read> = access %ub, 0u, %idx, 6u
%vec3_f32:vec3<f32> = load %16
%18:ptr<uniform, vec3<i32>, read> = access %ub, 0u, %idx, 7u
%vec3_i32:vec3<i32> = load %18
%20:ptr<uniform, vec3<u32>, read> = access %ub, 0u, %idx, 8u
%vec3_u32:vec3<u32> = load %20
%22:ptr<uniform, vec4<f32>, read> = access %ub, 0u, %idx, 9u
%vec4_f32:vec4<f32> = load %22
%24:ptr<uniform, vec4<i32>, read> = access %ub, 0u, %idx, 10u
%vec4_i32:vec4<i32> = load %24
%26:ptr<uniform, vec4<u32>, read> = access %ub, 0u, %idx, 11u
%vec4_u32:vec4<u32> = load %26
%28:ptr<uniform, mat2x2<f32>, read> = access %ub, 0u, %idx, 12u
%mat2x2_f32:mat2x2<f32> = load %28
%30:ptr<uniform, mat2x3<f32>, read> = access %ub, 0u, %idx, 13u
%mat2x3_f32:mat2x3<f32> = load %30
%32:ptr<uniform, mat2x4<f32>, read> = access %ub, 0u, %idx, 14u
%mat2x4_f32:mat2x4<f32> = load %32
%34:ptr<uniform, mat3x2<f32>, read> = access %ub, 0u, %idx, 15u
%mat3x2_f32:mat3x2<f32> = load %34
%36:ptr<uniform, mat3x3<f32>, read> = access %ub, 0u, %idx, 16u
%mat3x3_f32:mat3x3<f32> = load %36
%38:ptr<uniform, mat3x4<f32>, read> = access %ub, 0u, %idx, 17u
%mat3x4_f32:mat3x4<f32> = load %38
%40:ptr<uniform, mat4x2<f32>, read> = access %ub, 0u, %idx, 18u
%mat4x2_f32:mat4x2<f32> = load %40
%42:ptr<uniform, mat4x3<f32>, read> = access %ub, 0u, %idx, 19u
%mat4x3_f32:mat4x3<f32> = load %42
%44:ptr<uniform, mat4x4<f32>, read> = access %ub, 0u, %idx, 20u
%mat4x4_f32:mat4x4<f32> = load %44
%46:ptr<uniform, array<vec3<f32>, 2>, read> = access %ub, 0u, %idx, 21u
%arr2_vec3_f32:array<vec3<f32>, 2> = load %46
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************