| struct FragIn { |
| float a; |
| uint mask; |
| }; |
| struct tint_symbol_2 { |
| float a : TEXCOORD0; |
| float b : TEXCOORD1; |
| uint mask : SV_Coverage; |
| }; |
| struct tint_symbol_3 { |
| float a : SV_Target0; |
| uint mask : SV_Coverage; |
| }; |
| |
| FragIn main_inner(FragIn tint_symbol, float b) { |
| if ((tint_symbol.mask == 0u)) { |
| return tint_symbol; |
| } |
| FragIn tint_symbol_5 = {b, 1u}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_3 main(tint_symbol_2 tint_symbol_1) { |
| FragIn tint_symbol_4 = {tint_symbol_1.a, tint_symbol_1.mask}; |
| FragIn inner_result = main_inner(tint_symbol_4, tint_symbol_1.b); |
| tint_symbol_3 wrapper_result = (tint_symbol_3)0; |
| wrapper_result.a = inner_result.a; |
| wrapper_result.mask = inner_result.mask; |
| return wrapper_result; |
| } |