blob: a59b2a8ff577f20777f912f77cd26b4476aa8422 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureGatherCompare_313add() {
float4 res = arg_0.GatherCmp(arg_1, (1.0f).xx, 1.0f, int2((1).xx));
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGatherCompare_313add();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGatherCompare_313add();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGatherCompare_313add();
return;
}