blob: f2a30b5c09830b9a84fa8b122ab2c5b7fc3fe6a5 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_042b06() {
arg_0[uint3((1u).xx, 1u)] = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureStore_042b06();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureStore_042b06();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_042b06();
return;
}