#include <metal_stdlib> | |
using namespace metal; | |
void transpose_32dd64() { | |
float4x3 res = float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f)); | |
} | |
vertex float4 vertex_main() { | |
transpose_32dd64(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
transpose_32dd64(); | |
} | |
kernel void compute_main() { | |
transpose_32dd64(); | |
} |