blob: 58dec026ca17b239d6d06dba1668d053c201ad14 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void transpose_32dd64() {
float4x3 res = float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f));
}
vertex float4 vertex_main() {
transpose_32dd64();
return float4(0.0f);
}
fragment void fragment_main() {
transpose_32dd64();
}
kernel void compute_main() {
transpose_32dd64();
}