| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| f16mat2x3 inner; |
| } prevent_dce; |
| |
| void assign_and_preserve_padding_prevent_dce(f16mat2x3 value) { |
| prevent_dce.inner[0] = value[0u]; |
| prevent_dce.inner[1] = value[1u]; |
| } |
| |
| void transpose_b9ad1f() { |
| f16mat2x3 res = f16mat2x3(f16vec3(1.0hf), f16vec3(1.0hf)); |
| assign_and_preserve_padding_prevent_dce(res); |
| } |
| |
| vec4 vertex_main() { |
| transpose_b9ad1f(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| precision highp float; |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| f16mat2x3 inner; |
| } prevent_dce; |
| |
| void assign_and_preserve_padding_prevent_dce(f16mat2x3 value) { |
| prevent_dce.inner[0] = value[0u]; |
| prevent_dce.inner[1] = value[1u]; |
| } |
| |
| void transpose_b9ad1f() { |
| f16mat2x3 res = f16mat2x3(f16vec3(1.0hf), f16vec3(1.0hf)); |
| assign_and_preserve_padding_prevent_dce(res); |
| } |
| |
| void fragment_main() { |
| transpose_b9ad1f(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| f16mat2x3 inner; |
| } prevent_dce; |
| |
| void assign_and_preserve_padding_prevent_dce(f16mat2x3 value) { |
| prevent_dce.inner[0] = value[0u]; |
| prevent_dce.inner[1] = value[1u]; |
| } |
| |
| void transpose_b9ad1f() { |
| f16mat2x3 res = f16mat2x3(f16vec3(1.0hf), f16vec3(1.0hf)); |
| assign_and_preserve_padding_prevent_dce(res); |
| } |
| |
| void compute_main() { |
| transpose_b9ad1f(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |